Showing posts with label Video Games. Show all posts
Showing posts with label Video Games. Show all posts

Wednesday, September 19, 2012

Play This: Borderlands 2

Borderlands 2 Cover Art
For the past few days I have been in constant need of something new to do. I have been reading, writing blogs, working on artwork, playing video games, watching movies, watching television shows, and going on long walks. Still, boredom seems to take my mind and I was not sure that I could be cured of it. And then Tuesday finally arrived and everything got worse for a few hours before everything got better. Why? Because I decided to order Borderlands 2 from Amazon, which meant I also had to wait for the mail to arrive before I could start playing it. Dragging myself around the house for what seemed like forever, I was beyond bored. I even checked my door every few minutes to see if if the video game had come. I know, it sounds bad to be waiting for something to do when I have a lot of other things I should be doing. But that is not how procrastination works. Finally, the video game came and I started playing Borderlands 2 immediately. After a good, solid amount of time with the game, I think I finally know how I feel about it. Here is my review, with the side-note that I have only played this for less than half a day.

Monday, August 20, 2012

Maybe Play This: Black Ops


In case you are in the dark when it comes to Video Games, the sequel to 2010's major first person shooter hit is coming out this November. For those that care, Call of Duty: Black Ops 2 will premier in stores November 13th. But while there is still some time between the next game releasing and now, I thought I would finish up the single player campaign and finally give a review on the original Call of Duty: Black Ops. As of last night, I finally finished the campaign on the hardest difficulty.


Monday, August 13, 2012

Basic Strategy for Plague Inc

Originally I was going to post this strategy overview in the review I did of Plague Inc, but after I wrote the first section I realize this needs a blog all to its own. Anyway, I've included a link back to the iTunes store if you would like to pick up your copy! Plague Inc.

Basic Strategy for Plague Inc
Now at first I thought this game was extremely challenging, but the I started to get into it more and realized there are some really simple tactics that let you always win. However, I am going to give an up-front warning that by following the easiest strategy, you will also be sacrificing your end score! Your end score is best when you infect and kill at the same time and lowest when you infect and then kill the population. I will be giving the easiest of the strategies possible (though I have done other ones).

Play on Smartphone: Plague Inc

When I first started searching for games on my iPhone, I would only buy the ones that had a free trail version available. The why is simple, because I wanted to know if I liked the gameplay before I spent my money on an app that was going to cost me a whole dollar. I know, I'm a really thrift-er. Then I ran into this game, which was my first super-addictive game that I played on my iPhone. There was no trial, there was no guarantee that I would like it, but still I took the chance because of the rave reviews.


And the reason I am saying that, the reason for giving doubt about buying this application, is that I want everyone to know that I took a chance and I thought it was worth it. So here is my review of Plague Inc.

Sunday, August 5, 2012

Play on Smartphone: Infinity Blade

Infinity Blade
Logo
I know this is a really late review end it, I know the sequel to this game is out and every possible gaming website on the planet has already beaten this game. But I lag behind because that is cost effective, especially for these single player games where it does not matter if I am up to date. And besides, none of my friends have this game on their smartphones so none of them will be able to battle me anyway. If you'd like to download it from the iTunes store, please follow the following link (or click the logo)


With all of that said, I finally got around to playing this app for my iPhone and it is amazing! Just for a quick clarification, yes I used the words "got around to playing," as in I've had this sitting on my phone for the past month or so and never even touched it. I bought it on sale during the July 4th holiday and just never touched it because I had too many other things to do. With that said, here's my review.

Wednesday, July 25, 2012

Play on Facebook: Outernauts

I know I can't say that I'm not a fan of Facebook games, because in all honesty I'm a huge fan of games on Facebook. I was one of the first to get involved in Farmville and I remember becoming so addicted that I based my school life around the game instead of around my school work. I guess that was okay since it was only undergrad. Then I got into Cityville, but stopped pretty quickly because it reminded me of Farmville a bit too much. Then I tried Movieville or Theaterville or whatever that ville was call and I was playing that for a bit. Afterwards I moved on to Cooking City or Fresh Chief or something, I don't really remember anything except you hired friends in your restaurant. And most recently a friend got me to play Castleville, which was fun for a while and then I went cold turkey again.

And even on other devices I've had experience playing these addictive, free, and sort of lacking games. I got into Tiny Tower, which was later copied by Zynga, and I got into Glory Quest and a bunch others that a free-to-play games on my iPhone. So the concept is nothing new for me, either play it in small bursts and have fun or pay to play it for a limited amount of time. I've only paid to play the first time, after that I've never spent a cent again.

But this new game, Outernauts, might just change that with me. Outernauts is the first game I've heard of that was created by a non-indie producer or the mega-giant of free-to-play games, Zynga. Instead, it is made by Insomniac Games, a full video game company known for famous titles such as Spyro the Dragon, Ratchet & Clank, and Resistance: Fall of Man. And better yet, all of these games had sequels that they were known for and were known to be better than the original. So for the first time in the free-to-play gaming world, there is a game made by an actual company! [http://en.wikipedia.org/]

Current Poster for the Beta
[http://www.wethegamerz.com/]
The Basics
I would like to first note that while this game came out yesterday for the public to play, it is still a beta (a first-run public test) of what the full game will be. That means that for players the game will be updated every now and then with new characters, costumes, monsters, and worlds to go and discover. However, this should not affect newer players, because normally with these sort of internet games they already have planned a ten-hour mission, which then has to be spread out over several twenty-minute play sessions. So even if you start now, you won't be able to finish the dame missions for two weeks even if you play through the whole thing straight to the end. And just to note, that is pretty standard in these sort of Facebook games, because the idea is not to let you beat them quickly, but rather to keep you coming back annoyed until you finish the game or spend money to do so.

So like any free-to-play game, the inventive team at Insomniac Games has come-up with a way that limits you on exploring and playing by using a sort of energy-to-do-tasks system. You start with 20 energy and if you level-up, the bar refills again. Similarly, if you wait for a period of approximate an hour, the bar will refill with energy (one point every five minutes or something). And of course, you can always spend some money to get an item that magically gives you more energy.

Now, what makes this game different from the other ones is that it is a Pokémon-like video game, where you have to search for and capture animals that you can then use to search for an capture other animals. The fun in these games is in collecting the different species and then later using them to level-up and evolve into stronger, more interesting forms. One thing I would like to say now is that Insomniac Games made one mistake here, they made all the lowest levels extremely cute and cool looking while all the higher evolutions look plain mean, or unfriendly, and not something I really want. So it's like picking the best of the worst in the end. Oh yeah, and you have to evolve.

One of the newest catches that they have made in this game is that when you collect them with orbs (which look a lot like pokéballs but with giant gears around them), they get either put into your inventory or sent back to your little world. So you either have to expand your little world to capture more or buy more feeders to keep more on your planet. And of course, none of this is easy or cheap to do, so you spend actually a great deal of time in the game just trying to get the basic money unless you are willing to spend some out of your real pocket.

The Best New Things
Unlike other free-to-play games, which tend to have a repetitive world that you can either visit your friends or stay in yours, this game has SEVERAL worlds that you can go to and explore. In fact, the entire game is based around going world to world working on new missions. I've seen missions in other games, but none where you have to actually go on an adventure. So for that, I give this game a plus.

But beyond that, this is one of the first games that not only allows your to partner-up with friends by going to their planet and helping them out, but also allowing you to battle them! Lose the battle against your friends, no worries because in approximately 20 minutes or so all your creatures will be back to life and ready to fight (full health and all). So if you finally want a game where it can be player vs player, then this is finally here for you.

Last, this is the first professionally made Pokémon game out there, though not technically a Pokémon game. To my friends, expect a request coming from me soon, and to others out there. I recommend trying it!

The Idea Behind Free-To-Play
The basic idea behind free-to-play games is they are not free, but rather the most expensive games on the planet. How they work is simple, give a fun, addicting game that you offer at first for free, but then to achieve the better levels you will have to hand out some cash. If you can resist the temptation, then these turn into really fun games, but for some it's really hard not to spend cash. I don't blame them.

But after spending money once, I never have spent money on these games again. I would probably be more likely to spend money on these games if they gave just enough energy to let me actually do something, because to be honest I think the parts of the game I want to have more of is not the time part, but the number of animals in my party and the amount of abilities they have. This is something I can't achieve running out of if I have full energy every hour or so. And I actually like to have games I can come back to and just play a little bit each time.

So the thing I hate is the other stuff they limit you on, which would make me more inclined to pay. For example, if I was given 30 energy, I would feel a bigger need to have more monsters in my inventory because the other ones would run out of energy too fast and so I could not play because of the limiting energy factor. Or I would feel the need to purchase another slot or more energy or increase their stats. Add another 10 energy, and I'd be dying to spend money just to keep a bigger party!

Anyway, basic idea is you feel limited until you pay for the game, though usually they over-constrict the users.

Final Comments
Simply saying, I'm hooked. I love the exploration and I love these types of games. I just wish I had more energy, but because I don't I won't be spending anything on this game. And as the beta evolves, it will most likely get even better. So if you are new to these things, try it out!